Post by Wyvern on Jun 26, 2010 15:08:16 GMT -5
Once, two worlds coexisted in peace.
Solumion and Kilmerion, two realms though drifting much too close to one another, were each their own, lands of peace and war, honor and cowardice, nobility and sin— all reigned free in these lands, as they were worlds just as realistic and vibrant as your own. Good fought evil. Government clashed with rebels. Time went on.
Time went on four hundred years ago, of course.
Now, these worlds are different, separated only by a single Gate. The Gate. The one Gate and the heart of the world.
Four hundred years ago, these drifting realms flitted far too close, smashing into each other and latching on. Whatever the fates had planned, however, it was an unexpected blow to both worlds. Somehow, fey were making their way into the high-tech, grungy, hopeless world of Kilmerion; and subsequently, machines were beginning to creep into Solumion, to the disgust and fear of both its magical denizens and its sword-fighting, noble citizens.
This had to be stopped, of course.
Throats were slit. War reigned, for a long time.
Until the final drop of blood fell and both sides agreed to disagree.
The Gate was built, along with the Border— it held Solumion and Kilmerion apart in a way that a wall would not. Each world’s citizens agreed not to cross over, not to bother the citizens of the other world; but, as everything fails, the plan soon went wrong.
Solumion and Kilmerion were drifting closer and closer to one another— breaking their borders, traveling inward. This disturbance angered superiors on both sides, but they could do nothing. As if that was the least of it, Portals began to appear.
While one had to have a special pass to get through the Gate, everyone could move safely and easily through Portals… but the Portals were erratic; when would the next one pop up? Legend had said of a Key— the Key of all Keys— which would allow the user to insert it into the door’s lock and create a Portal, keeping it open until the key was removed or the user(s) had gone through.
The perfect solution.
While the worlds clash, while dangerous experiments go on in Kilmerion and Solumion’s darkened denizens’ factions are at the breaking point of tension, a new class appeared, strange and mysterious in itself: The Doormen. A Doorman’s goal was to find the Key of all Keys, but also to know Portals, where they would open, why, and how… and the more merciless, the better.
But an ancient darkness is stirring beneath the factions of the fey and the machines and experiments and Doormen— something that only the Gate itself could hold back.
The beauty of both worlds is threatened…
After all, to become one with the Gate is to rule both Kilmerion and Solumion— but to become one with the Gate is to destroy it, and something or someone’s just dying to get out…
Solumion and Kilmerion, two realms though drifting much too close to one another, were each their own, lands of peace and war, honor and cowardice, nobility and sin— all reigned free in these lands, as they were worlds just as realistic and vibrant as your own. Good fought evil. Government clashed with rebels. Time went on.
Time went on four hundred years ago, of course.
Now, these worlds are different, separated only by a single Gate. The Gate. The one Gate and the heart of the world.
Four hundred years ago, these drifting realms flitted far too close, smashing into each other and latching on. Whatever the fates had planned, however, it was an unexpected blow to both worlds. Somehow, fey were making their way into the high-tech, grungy, hopeless world of Kilmerion; and subsequently, machines were beginning to creep into Solumion, to the disgust and fear of both its magical denizens and its sword-fighting, noble citizens.
This had to be stopped, of course.
Throats were slit. War reigned, for a long time.
Until the final drop of blood fell and both sides agreed to disagree.
The Gate was built, along with the Border— it held Solumion and Kilmerion apart in a way that a wall would not. Each world’s citizens agreed not to cross over, not to bother the citizens of the other world; but, as everything fails, the plan soon went wrong.
Solumion and Kilmerion were drifting closer and closer to one another— breaking their borders, traveling inward. This disturbance angered superiors on both sides, but they could do nothing. As if that was the least of it, Portals began to appear.
While one had to have a special pass to get through the Gate, everyone could move safely and easily through Portals… but the Portals were erratic; when would the next one pop up? Legend had said of a Key— the Key of all Keys— which would allow the user to insert it into the door’s lock and create a Portal, keeping it open until the key was removed or the user(s) had gone through.
The perfect solution.
While the worlds clash, while dangerous experiments go on in Kilmerion and Solumion’s darkened denizens’ factions are at the breaking point of tension, a new class appeared, strange and mysterious in itself: The Doormen. A Doorman’s goal was to find the Key of all Keys, but also to know Portals, where they would open, why, and how… and the more merciless, the better.
But an ancient darkness is stirring beneath the factions of the fey and the machines and experiments and Doormen— something that only the Gate itself could hold back.
The beauty of both worlds is threatened…
After all, to become one with the Gate is to rule both Kilmerion and Solumion— but to become one with the Gate is to destroy it, and something or someone’s just dying to get out…